Naughty Dog has finally dropped more info on the upcoming 1.08 and 1.09 patch(es) for Uncharted 3 which feature quite a number of weapon balance fixes as well as a surprise announcement that the Labs from Uncharted 2 will return. Hit the jump for the patch notes!
1.08
Gameplay
- Cloaked level 3 booster better masks the player’s sounds when equipped
- Increased default Tau Sniper ammo total to 18
- Fixed certain regions on Ruins and Facility maps where a thrown Plunder or Treasure Hunter idol would not respawn
- Crushing difficulty on Plaza and Village for Shade Survival is now locked until properly unlocked via gameplay
- Players can no longer infinitely hold a high-five pose to avoid being grabbed by a Choker in Co-Op modes
Technical
- Players are now able to vote on the difficulty of Co-Op matches no matter where they are on the menu when the voting period begins
- Players can no longer join the party of a player that is viewing a Cinema file
User Interface
- DLC Toggle added to the Options menu
DLC TOGGLE NOTE: The DLC toggle places players into two distinct pools: players searching for DLC and players who are searching for default maps. When the switch is toggled “On” in order for you to be pooled in the DLC group you’ll have to make sure you have downloaded the latest DLC maps. All players with the latest DLC maps will be pooled into the DLC group once the toggle is in the “On” switch. If you want to play the default maps and occasionally get DLC maps leave the toggle in the off position.
1.09
Gameplay
- G-MAL stopping power reduced by 50%
- Shield’s health increased by 18%
- Auto aim while jumping reduced on double-barrel shotguns
- Bullet spread for AK-47 tightened by ~10%
General
- All cinema files captured pre patch 1.09 are no longer accessible
Server
- Updated the server-side to allow for live updates to weapon functionality